Sometimes it helps to see things at very slow speed. You can use Flambe’s SpeedAdjuster to debug your game. I wrote a function that gives you control over the speed using [ and ] keys on your keyboard.
This post is about Haxe 3, providing us smarter code-completion. I dislike doing things manually. We are using a computer, so it should help us. I’d like to get warnings when I make mistakes or point to things that are removed.
While approaching the deadline of House of Anubis (game), MediaMonks needed a tool that helps with randomizing tiles. The levels has a huge amount of walls and tiles in it’s library, since it is build in Flash with MovieClips on stage. For the quick win, this simple tool allowed to randomize selected clips on stage with a selection from our library. Of course; to refine it, you’ll need more than just a MovieClip swapping tool, but we love to share this tool with you anyway in case you need it.
January 5th, 2014, under JSFL.
When you have a selection with multiple MovieClips, you sometimes want to transform (rotate, skew, move, scale) them all, but individually. By default, Flash will transform them like it is one object. I created a tool for that. Just select some items on stage, call the command and set the adjustments. It is also possible to transform them relative from its current transformation.
This tool is useful for Actionscript developers; it grabs all objects with instance names from the current timeline and outputs a list with Actionscript code in the output-window. Available in two flavors.
This tool automatically renames layers and cleans empty layers. This tool should be used as neurotic as you would use the save-button, and you will have perfectly named layers. We have included a free nazi-tool which detects if you’re using txt or mc as prefix for your instance names, according our MediaMonks coding standards.