nl.stroep.utils.Image
Easily create an image without taking care of loaders and URLRequest etc.
Most simple usage of the Image class:
import nl.stroep.utils.Image
var myImage:Image = new Image(“myImage.jpg”);
this.addChild(myImage)
You can also add the most common eventListeners to the image:
import nl.stroep.utils.Image
var myImage:Image = new Image(“myImage.jpg”);
this.addChild(myImage);
myImage.addEventListener(Event.COMPLETE, onImageLoaded );
myImage.addEventListener(IOErrorEvent.IO_ERROR, onImageError );
myImage.addEventListener(ProgressEvent.PROGRESS, onImageLoading );
function onImageLoaded (e:Event):void {
trace(“image loaded!”);
}
function onImageError (e:IOErrorEvent):void {
trace(“image error”, e.text);
}
function onImageLoading (e:ProgressEvent):void {
trace(“loading image.. bytesLoaded=” + e.bytesLoaded + ” bytesTotal=” + e.bytesTotal );
}
Download
Check out the Image class at googlecode
Thanks for the great utility.
I was going to create some high resolution images but it seems that it doesn’t work past a certain size. Any tips on how I would go about creating high resolution images?
Cheers