It has been almost a year, but this week the Haxe Foundation released a massive new version of the Haxe Cross-platform Toolkit: Haxe 3.2! I’m using Haxe for almost 2 year on daily basis, I’m really enjoying using it. There are some of the new features I’d like to highlight.
I did some contributions to http://try.haxe.org/ lately. This is a nice tool that allows you to write, compile, test and share Haxe code online. It runs the latest release version of Haxe.
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
Quite proud of our latest MediaMonks game for Guerlain, a platformer game for mobile. Build using Haxe and the Flambe framework.
This blogpost is about the deploy process of my first very own game “The FireFly Game” on Android, on iOS and even on FirefoxOS.
I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while and after creating it.