I am working very hard for the first release of flashflowfactory. There are lots of code tweaks and more improved documentation already. More about the framework and some introductions can be found in this earlier post. Now I really want to make it easy for lots of people. I already got some helpful tips from users/testers. So I am collecting everything that is needed to make it as usable as possible.
Here is a simple list with links to AS3 tween engines. In this post I am comparing TweenLite / TweenMax, Tweener, Tweensy FX, Eaze Tween / EazeFX, gTween, BetweenAS3. I don’t know if it is useful, but now I have all data on one page.
Previous year I was working on a little class called Chain. Now I was already working at a updated version which could animate too (see this tweet from last year). Basically it has become a small tween engine. You have to know there are much better tween engines, like TweenLite, Tweener, eaze tween, gtween etc.. So you don’t need a new tween engine, and definitely not this one
I just love to share some thoughts.
I am a bit proud to present you my first own framework. This mini-framework for actionscript 3 helps you to easily setup a flash website. flashflowfactory makes use of SWFAddress for deeplinking and TweenLite for transitions.
I hate removing listeners in AS3. So I created a work-around to autoremove them
I know there are already some solutions for this, but some of them requires a complete new event system and it is just fun to create your own sources. This class overrides the default behavior of the addEventListener function. It stores references of the listeners inside a Dictionary. The class it selfs listens to the REMOVED_FROM_STAGE event, and when it is removed, then it removes all stored events.
Quick post here. I’d like to share this very quick way to create an automatic ID or index to your class instances. Mostly I pass an index as parameter to the class instances, or I use a public var to set the index. Using this way it is very easy to create an automatically filled index, since you have to set this up once and never worry again 
Quick post here, a simple solution I found to have multiple keys enabled. Maybe most real game developers know better or more elegant solutions, but I found this useful enough to share it with you.