Stroep

Just a collection of random works – Mark Knol

Tag Archives: Generative art

We all love the sky. We make millions of pictures of it, because it different every second. It is inspirational, every time you look at is, whenever it is day or night. Inspired by the sky, which is a little bit gray in Holland right right now, I created these images. I actually love the color palette, there is a little winter and some spring feeling in it. :)

I did something different this time; there are some typographic elements added. Just a few words that describe the feeling I have when looking at it.. What do you think about adding text to it?

see.the.sky

feel.the.sky

Created with actionscript. Render size: 10.000×10.000 px.

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Some older work. I used mouse gestures to control global linepath. I created multiple of these one, but the others aren’t interesting enough to post. Sometimes there is just one of a whole serie the best. Hope you like it.

behind.the.line.01
behind.the.line.01

behind.the.line.02
behind.the.line.02

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Feeling creative; created a new serie with wild but odd colors. It has a happy abstract smoke-like feeling. It is hard to create good ribbons, but now I have find out a new way I kinda like. When I was experimenting with my ‘curved series’ (previous post), I already had the engine. But in this serie I left the borders, left the fade and added better movement and connection between the lines. It’s getting better every time. The curves and movements are based on a perlin noise. It took a lot of time till I get these four. The engine was right, but I have to deal with randomness. Mostly it doesn’t work and sometimes it does and now I have this:

wild.colorcurve.03
wild.colorcurve.02 wild.colorcurve.01
wild.colorcurve.04

I’ve created this one at 6000 x 6000 px. What do you think of it? if you are interested in buying one, please contact me info[at]stroep.nl.

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Generative curved series (0)

January 26th, 2009, under Generative art.

New experiments with movements, curves, lines and perlin noise. Most movements are created using this function (this is pseudo code)

sprite.point1.x += ( -128 + noiseColor.green) / 5;
sprite.point1.y += ( -128 + noiseColor.blue) / 5;          
 

noiseColor is the colorvalue of getPixel() from the perlin noise.

ribbon.curve-09

ribbon.leaf-06 ribbon.leaf-02
ribbon.leaf-07 ribbon.curve-10

Some curves with gradient fills and 2 different stroke sizes. I found in the Matrix-class a createGradientBox() function, witch actually is a very cool and handy function. The colors are based on photos with cool colors, this gives a nice natural look.

curves-354247508 curves-90797965
curves-120014133

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Hot AS3 art (1)

October 30th, 2008, under Generative art.

It took a while to get the right feeling, but I’m very happy with the results. Generated with actionscript, colorized with Photoshop. Orginal render size is 4800×4800 px. It’s full of details!

hot.01

hot.01 detail hot.03 detail

hot.02

hot.03 hot.02 detail

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50s.design.ribbon.01 50s.design.ribbon.03

Sometimes I don’t know what to think of generative art. I don’t know if these images I created could be called (or what ‘they’ called) art, or if they are just some other renders. Sometimes it feels nothing more than lines, colors. Some people who see it really love it, but at some moments I don’t know how to think about it.

senseless.colors.04 senseless.colors.06

But take a look at it, they have so many details (see the big sizes if you have a flickr account). I cannot count the lines, but can have a endless watch to see if there’s a message in it. A secret sign or something else I didn’t coded. How can such useless lines be that interesting? I don’t get it..

flower.02

A lot of people ask me how to create this images. If you don’t want to learn to code, just freak out with photoshop. First, when you really want to this: learn a coding-language, like actionscript. Download a nice actionscript-editor, like FlashDevelop. This makes coding more easily & comfortable. You also could learn processing. I don’t know a lot about it, but I’ve seen wonderful things created with it.

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wire.move (5)

September 29th, 2008, under Generative art.

I just had an idea for a new generative render, so I started a some simple line tests. I calculated a motion-path. Around this path are moving multiple other sprites, that’s why we see a chain-like-line. Click to see high-res larger images (1200×1200 px)

wire.move wire.move test wire.move second wire.move


That looked nice to me. I modified the code, to add some colors to it and make a better composition. The first 2 are some test with color and borderwidth, so you could see the process.

wire.move test with color wire.move small wire.move color wire.move more color

wire.move color

I’m kinda happy with this result. Maybe I generate a 10.000×10.000 render of this one, so I could print it at large format.

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