<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0"
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><channel><title>Stroep &#187; noise</title> <atom:link href="http://blog.stroep.nl/tag/noise/feed/" rel="self" type="application/rss+xml" /><link>http://blog.stroep.nl</link> <description>Just a collection of random works - Mark Knol</description> <lastBuildDate>Tue, 10 Jan 2012 20:09:53 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Perlin noise &#8211; more experiments</title><link>http://blog.stroep.nl/2008/11/perlin-noise-more-experiments/</link> <comments>http://blog.stroep.nl/2008/11/perlin-noise-more-experiments/#comments</comments> <pubDate>Fri, 07 Nov 2008 23:00:42 +0000</pubDate> <dc:creator>Mark Knol</dc:creator> <category><![CDATA[actionscript]]></category> <category><![CDATA[Generative art]]></category> <category><![CDATA[experiment]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[noise]]></category> <category><![CDATA[perlin]]></category> <category><![CDATA[render]]></category> <category><![CDATA[video]]></category><guid isPermaLink="false">http://blog.stroep.nl/?p=237</guid> <description><![CDATA[After writing a post of using perlin noise, I'll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:<object type="application/x-shockwave-flash" width="420" height="210" data="http://www.flickr.com/apps/video/stewart.swf?v=61761" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#38;photo_secret=4ca0066c61&#38;photo_id=3011939774"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=61761"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=61761" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#38;photo_secret=4ca0066c61&#38;photo_id=3011939774" height="210" width="420"></embed></object>]]></description> <content:encoded><![CDATA[<p>After writing <a href="http://blog.stroep.nl/2008/11/make-things-less-static-add-some-movement-with-perlin-noise/">this post</a> of using perlin noise, I&#8217;ll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:</p><p><object type="application/x-shockwave-flash" width="420" height="210" data="http://www.flickr.com/apps/video/stewart.swf?v=61761" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=4ca0066c61&amp;photo_id=3011939774"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=61761"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=61761" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=4ca0066c61&amp;photo_id=3011939774" height="210" width="420"></embed></object></p><p>I was also experimenting/figuring out how to convert a actionscript generated movie to video. I never knew it was possible (or that easy) with the Flash CS3 (maybe because I never tried). Just choose file > export movie > and choose .mov extension. The video isn&#8217;t smooth, because (when I save it) it is not really rendering, it&#8217;s just like an invisible screencapture, I guess. So I can&#8217;t use more heavy CPU things. Thats a pity.</p><p>But maybe I could use my <a href="http://blog.stroep.nl/2008/09/as3-imagesaver-class-updated/">ImageSaver Class</a> to create a movie-sequence by saving frame by frame as PNG.</p> ]]></content:encoded> <wfw:commentRss>http://blog.stroep.nl/2008/11/perlin-noise-more-experiments/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Make things less static, add some movement with Perlin Noise</title><link>http://blog.stroep.nl/2008/11/make-things-less-static-add-some-movement-with-perlin-noise/</link> <comments>http://blog.stroep.nl/2008/11/make-things-less-static-add-some-movement-with-perlin-noise/#comments</comments> <pubDate>Thu, 06 Nov 2008 01:03:45 +0000</pubDate> <dc:creator>Mark Knol</dc:creator> <category><![CDATA[actionscript]]></category> <category><![CDATA[noise]]></category> <category><![CDATA[perlin]]></category><guid isPermaLink="false">http://blog.stroep.nl/?p=204</guid> <description><![CDATA[Perlin noise? What is that? Well, if you are using PhotoShop, you should know the 'clouds'-effect. That is Perlin noise. You could used it with Actionscript too.<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
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class="flashmovie"
width="420"
height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example0.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
data="http://projects.stroep.nl/perlinTest/example0.swf"
name="fm_example0_151685294"
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height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object>We should use Perlin noise more as random factor, but what could we do with Perlin noise? ]]></description> <content:encoded><![CDATA[<p>Perlin noise? What is that? Well, if you are using PhotoShop, you should know the &#8216;clouds&#8217;-effect. That is Perlin noise. You could used it with Actionscript too.<br /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="fm_example0_1239330512"
class="flashmovie"
width="420"
height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example0.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
data="http://projects.stroep.nl/perlinTest/example0.swf"
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height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object><em>Example of how Perlin noise looks like</em></p><p>What could we do with <a href="http://en.wikipedia.org/wiki/Perlin_noise" title="Info about Perlin noise on Wikipedia">Perlin noise</a>? Well, we could use it as random factor in movements.</p><p>For example: when we need a nice transition of rainbow colors, Perlin noise is an anwer. Let&#8217;s visualize that in a movie:<br /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="fm_example1_1553963644"
class="flashmovie"
width="420"
height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example1.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
data="http://projects.stroep.nl/perlinTest/example1.swf"
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height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object>.. and this is the code. It&#8217;s not very hard, just take a look at it.<div class="bbCSH" style="font-family: monospace;"> <span style="color: #000000; ">var</span> xPos = <span style="color: #cc66cc;">0</span>; <br /> <span style="color: #808080; font-style: italic;">// new bitmadata named noise</span><br /> <span style="color: #000000; ">var</span> noise:BitmapData = <span style="color: #000000; ">new</span> BitmapData<span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">900</span>, <span style="color: #cc66cc;">10</span> <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #808080; font-style: italic;">// create some fractal perlin noise </span><br /> noise.<span style="color: #006600;">perlinNoise</span> <span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">50</span>, <span style="color: #cc66cc;">3</span>, <span style="color: #cc66cc;">3</span>, <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>*<span style="color: #cc66cc;">100</span>, <span style="color: #000000; ">true</span>, <span style="color: #000000; ">true</span> <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #808080; font-style: italic;">// add it to the stage</span><br /> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span> <span style="color: #66cc66;">&#40;</span> <span style="color: #000000; ">new</span> Bitmap<span style="color: #66cc66;">&#40;</span> noise <span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#41;</span>;</p><p><span style="color: #808080; font-style: italic;">// create shape</span><br /> <span style="color: #000000; ">var</span> shape = <span style="color: #000000; ">new</span> Shape<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<br /> shape.<span style="color: #006600;">filters</span> = <span style="color: #66cc66;">&#91;</span> <span style="color: #000000; ">new</span> GlowFilter<span style="color: #66cc66;">&#40;</span>0xFFFFFF<span style="color: #66cc66;">&#41;</span>, <span style="color: #000000; ">new</span> GlowFilter<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#93;</span>;<br /> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span> <span style="color: #66cc66;">&#40;</span> shape <span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp;</p><p><span style="color: #808080; font-style: italic;">// add enterframe event</span><br /> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span> <span style="color: #66cc66;">&#40;</span> Event.<span style="color: #006600;">ENTER_FRAME</span>, update <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #000000; ">function</span> update<span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">e</span>:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <br /> &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// move xPos every frame 1px to the left. (When reached the the width of noise, set to zero)</span><br /> &nbsp; &nbsp; xPos = <span style="color: #66cc66;">&#40;</span> xPos &gt; noise.<span style="color: #0066CC;">width</span> <span style="color: #66cc66;">&#41;</span> ? <span style="color: #cc66cc;">0</span> : xPos + <span style="color: #cc66cc;">1</span>; &nbsp; <br /> &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// get the color of the noise using the xpos.</span><br /> &nbsp; &nbsp; <span style="color: #000000; ">var</span> <span style="color: #0066CC;">color</span>:uint = noise.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span> xPos,<span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp; &nbsp; <br /> &nbsp; &nbsp; <br /> &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">//clear previous rectangle, we don&#8217;t like 100% CPU <img src='http://blog.stroep.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br /> &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;&nbsp;<br /> &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Use the colors &amp; draw a rectangle!</span><br /> &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">color</span>, <span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&#41;</span>;<br /> &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #006600;">drawRect</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">40</span>, <span style="color: #cc66cc;">40</span>, <span style="color: #cc66cc;">470</span>, <span style="color: #cc66cc;">200</span> <span style="color: #66cc66;">&#41;</span>;<br /> <span style="color: #66cc66;">&#125;</span></div><p>This is what happens: We create a counter called xPos. Every frame it&#8217;s moving more to the right. We use the getPixel(x:xPos, y:0)-function to get the color value of the Perlin noise. This color value is used to draw a rectangle using graphics.drawRect()</p><p>Okay, pretty simple eh..? Well, make it better! Let&#8217;s create a moving bar, a catchy useless item for every website. More darkness means larger bars, more light means smaller bars. <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
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class="flashmovie"
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height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example2.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
data="http://projects.stroep.nl/perlinTest/example2.swf"
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height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object>You can copy/paste this code into a new flash document on the timeline.<div class="bbCSH" style="font-family: monospace;"> <span style="color: #000000; ">var</span> xPos = <span style="color: #cc66cc;">0</span>; <br /> <span style="color: #808080; font-style: italic;">// new bitmadata named noise</span><br /> <span style="color: #000000; ">var</span> noise:BitmapData = <span style="color: #000000; ">new</span> BitmapData<span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">900</span>, <span style="color: #cc66cc;">10</span> <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #808080; font-style: italic;">// create some fractal perlin noise </span><br /> noise.<span style="color: #006600;">perlinNoise</span> <span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">50</span>, <span style="color: #cc66cc;">3</span>, <span style="color: #cc66cc;">3</span>, <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>*<span style="color: #cc66cc;">100</span>, <span style="color: #000000; ">true</span>, <span style="color: #000000; ">true</span> <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #808080; font-style: italic;">// add it to the stage</span><br /> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span> <span style="color: #66cc66;">&#40;</span> <span style="color: #000000; ">new</span> Bitmap<span style="color: #66cc66;">&#40;</span> noise <span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#41;</span>;</p><p><span style="color: #808080; font-style: italic;">// create shape</span><br /> <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; ">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i &lt; <span style="color: #cc66cc;">15</span> ; i++ <span style="color: #66cc66;">&#41;</span><br /> <span style="color: #66cc66;">&#123;</span><br /> &nbsp; &nbsp; <span style="color: #000000; ">var</span> shape = <span style="color: #000000; ">new</span> Shape<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<br /> &nbsp; &nbsp; shape.<span style="color: #0066CC;">name</span> = <span style="color: #ff0000;">&quot;shape&quot;</span>+i;<br /> &nbsp; &nbsp; <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span> <span style="color: #66cc66;">&#40;</span> shape <span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp; <br /> <span style="color: #66cc66;">&#125;</span><br /> <span style="color: #808080; font-style: italic;">// add enterframe event</span><br /> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span> <span style="color: #66cc66;">&#40;</span> Event.<span style="color: #006600;">ENTER_FRAME</span>, update <span style="color: #66cc66;">&#41;</span>; <br /> <span style="color: #000000; ">function</span> update<span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">e</span>:Event <span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span> <br /> &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// move xPos every frame 1px to the left. (When reached the the width of noise, set to zero)</span><br /> &nbsp; &nbsp; xPos = <span style="color: #66cc66;">&#40;</span> xPos &gt; noise.<span style="color: #0066CC;">width</span><span style="color: #66cc66;">&#41;</span> ? <span style="color: #cc66cc;">0</span> : xPos + <span style="color: #cc66cc;">1</span>; &nbsp; &nbsp;<br /> &nbsp; &nbsp; &nbsp; &nbsp; <br /> &nbsp; &nbsp; <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; ">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i &lt; <span style="color: #cc66cc;">15</span> ; i++ <span style="color: #66cc66;">&#41;</span><br /> &nbsp; &nbsp; <span style="color: #66cc66;">&#123;</span>&nbsp; &nbsp;&nbsp; &nbsp; <br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// get the color of the noise using the xpos.</span><br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; ">var</span> <span style="color: #0066CC;">color</span>:uint = noise.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span> xPos+<span style="color: #66cc66;">&#40;</span>i*<span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>,<span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp; &nbsp; &nbsp; <br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; ">var</span> shape = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">getChildByName</span><span style="color: #66cc66;">&#40;</span> <span style="color: #ff0000;">&quot;shape&quot;</span> + i <span style="color: #66cc66;">&#41;</span>;<br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">//clear previous rectangle, we don&#8217;t like 100% CPU <img src='http://blog.stroep.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br /> &nbsp; &nbsp; &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;&nbsp;<br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Use the colors &amp; draw a rectangle!</span><br /> &nbsp; &nbsp; &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">color</span>, <span style="color: #cc66cc;">0.7</span> <span style="color: #66cc66;">&#41;</span>;&nbsp;&nbsp; &nbsp; <br /> &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; ">var</span> calculation:<span style="color: #0066CC;">Number</span> = <span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">360000000</span>/<span style="color: #0066CC;">color</span><span style="color: #66cc66;">&#41;</span>;&nbsp;&nbsp; &nbsp; <br /> &nbsp; &nbsp; &nbsp; &nbsp; shape.<span style="color: #006600;">graphics</span>.<span style="color: #006600;">drawRect</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">20</span>+ <span style="color: #66cc66;">&#40;</span>i*<span style="color: #cc66cc;">25</span><span style="color: #66cc66;">&#41;</span> , <span style="color: #cc66cc;">40</span>+ calculation, <span style="color: #cc66cc;">24</span>, <span style="color: #cc66cc;">10</span>-calculation <span style="color: #66cc66;">&#41;</span>;<br /> &nbsp; &nbsp; &nbsp; &nbsp; <br /> &nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span><br /> <span style="color: #66cc66;">&#125;</span><br /> &nbsp;</div><p>or create circle movements like this: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="fm_example3_432211157"
class="flashmovie"
width="420"
height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example3.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
data="http://projects.stroep.nl/perlinTest/example3.swf"
name="fm_example3_432211157"
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height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object>..the code:<div class="bbCSH" style="font-family: monospace;"> <span style="color: #808080; font-style: italic;">// replace :</span><br /> <span style="color: #808080; font-style: italic;">// shape.graphics.drawRect( 20+ (i*25) , 40+ calculation, 24, 10-calculation );</span><br /> <span style="color: #808080; font-style: italic;">// to :</span><br /> shape.<span style="color: #006600;">graphics</span>.<span style="color: #006600;">drawCircle</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">20</span>+ <span style="color: #66cc66;">&#40;</span>i*<span style="color: #cc66cc;">25</span><span style="color: #66cc66;">&#41;</span> , <span style="color: #cc66cc;">40</span>+ calculation/<span style="color: #cc66cc;">2</span>, <span style="color: #cc66cc;">10</span>-calculation <span style="color: #66cc66;">&#41;</span>;</div><p>..or make santa jump!? <img src='http://blog.stroep.nl/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> I created a MovieClip with some motion (100&nbsp;frames) and used the seed as input for the gotoAndStop() function. <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="fm_example4_819398262"
class="flashmovie"
width="420"
height="180"><param name="movie" value="http://projects.stroep.nl/perlinTest/example4.swf" /> <!--[if !IE]>--> <object	type="application/x-shockwave-flash"
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name="fm_example4_819398262"
width="420"
height="180"> <!--<![endif]--> <!--[if !IE]>--> </object> <!--<![endif]--> </object><div class="bbCSH" style="font-family: monospace;">santaMc.<span style="color: #0066CC;">gotoAndStop</span><span style="color: #66cc66;">&#40;</span> <span style="color: #0066CC;">int</span> <span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">100</span>/<span style="color: #66cc66;">&#40;</span>totalColors/<span style="color: #0066CC;">color</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#41;</span></div><p>Conclusion; we should use Perlin noise more as random factor. Try to create your own way on how to use it. Tip of the day: Make things less static, add some random movement with Perlin Noise.</p><p>Where do you use Perlin noise for?</p> ]]></content:encoded> <wfw:commentRss>http://blog.stroep.nl/2008/11/make-things-less-static-add-some-movement-with-perlin-noise/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> </channel> </rss>
