After writing this post of using perlin noise, I’ll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:
I was also experimenting/figuring out how to convert a actionscript generated movie to video. I never knew it was possible (or that easy) with the Flash CS3 (maybe because I never tried). Just choose file > export movie > and choose .mov extension. The video isn’t smooth, because (when I save it) it is not really rendering, it’s just like an invisible screencapture, I guess. So I can’t use more heavy CPU things. Thats a pity.
But maybe I could use my ImageSaver Class to create a movie-sequence by saving frame by frame as PNG.
Perlin noise? What is that? Well, if you are using PhotoShop, you should know the ‘clouds’-effect. That is Perlin noise. You could used it with Actionscript too. Example of how Perlin noise looks like
What could we do with Perlin noise? Well, we could use it as random factor in movements.
For example: when we need a nice transition of rainbow colors, Perlin noise is an anwer. Let’s visualize that in a movie: .. and this is the code. It’s not very hard, just take a look at it.
var xPos = 0; // new bitmadata named noise var noise:BitmapData = new BitmapData(900, 10); // create some fractal perlin noise noise.perlinNoise(50, 3, 3, Math.random()*100, true, true); // add it to the stage this.addChild(new Bitmap( noise ));
// create shape var shape = new Shape(); shape.filters = [new GlowFilter(0xFFFFFF), new GlowFilter(0)]; this.addChild( shape );
// add enterframe event this.addEventListener( Event.ENTER_FRAME, update ); function update(e:Event ):void{ // move xPos every frame 1px to the left. (When reached the the width of noise, set to zero) xPos = ( xPos > noise.width) ? 0 : xPos + 1; // get the color of the noise using the xpos. varcolor:uint = noise.getPixel( xPos,0);
//clear previous rectangle, we don’t like 100% CPU shape.graphics.clear(); // Use the colors & draw a rectangle! shape.graphics.beginFill(color, 1); shape.graphics.drawRect(40, 40, 470, 200); }
This is what happens: We create a counter called xPos. Every frame it’s moving more to the right. We use the getPixel(x:xPos, y:0)-function to get the color value of the Perlin noise. This color value is used to draw a rectangle using graphics.drawRect()
Okay, pretty simple eh..? Well, make it better! Let’s create a moving bar, a catchy useless item for every website. More darkness means larger bars, more light means smaller bars. You can copy/paste this code into a new flash document on the timeline.
var xPos = 0; // new bitmadata named noise var noise:BitmapData = new BitmapData(900, 10); // create some fractal perlin noise noise.perlinNoise(50, 3, 3, Math.random()*100, true, true); // add it to the stage this.addChild(new Bitmap( noise ));
// create shape for(var i:int = 0; i < 15 ; i++ ) { var shape = new Shape(); shape.name = "shape"+i; this.addChild( shape ); } // add enterframe event this.addEventListener( Event.ENTER_FRAME, update ); function update(e:Event ):void{ // move xPos every frame 1px to the left. (When reached the the width of noise, set to zero) xPos = ( xPos > noise.width) ? 0 : xPos + 1;
for(var i:int = 0; i < 15 ; i++ ) { // get the color of the noise using the xpos. varcolor:uint = noise.getPixel( xPos+(i*2),0); var shape = this.getChildByName("shape" + i ); //clear previous rectangle, we don’t like 100% CPU shape.graphics.clear(); // Use the colors & draw a rectangle! shape.graphics.beginFill(color, 0.7); var calculation:Number = (360000000/color); shape.graphics.drawRect(20+ (i*25) , 40+ calculation, 24, 10-calculation );
..or make santa jump!? I created a MovieClip with some motion (100 frames) and used the seed as input for the gotoAndStop() function.
santaMc.gotoAndStop(int(100/(totalColors/color)))
Conclusion; we should use Perlin noise more as random factor. Try to create your own way on how to use it. Tip of the day: Make things less static, add some random movement with Perlin Noise.
Jacob: Hi,
@Matt_W: Is there any posibility to see this code ? It would save my life ;) My mail: fenris85 at gmail.com . Thanks in advance !
Robert: It should be noted that Steven's method ONLY WORKS FOR INTEGERS! It's dangerous to use that method on :Number as those include floating point which a
Mark Knol: @Solenoid Cool you made a javascript performance test, nice to see this applies to actionscript ánd javascript.
Solenoid: Did a test for you: http://jsperf.com/absolute-value-speed/Steven Sacks's bitwise method wins hands down.PS: copy-paste from this website cont