Stroep

Just a collection of random works – Mark Knol

Tag Archives: render

I’ve created a new video, and this one isn’t rendered like I said in the previous post (using flash > export movie > .mov), but I used the ImageSaver class every frame. I added an event listener to the class. So I started rendering frame 1. When frame 1 is completed, I call the save function. The ImageSaver class saves the images and dispatches an Event. When this Event.COMPLETE is being dispatched, I just render another frame. After rendering I call the save function again and wait till the Event.COMPLETE is being dispatched again. etcetera. ;) Well, I think I’ve got my own mini-render engine. It works perfect for creating sequences of images (or just videos which use a lot of CPU or cannot be displayed at real-time). While rendering I counted the frames and stopped saving after 1000 frames.

So, now we can render more heavy effects and create videos, right? :) In this video 1000 images are rendered by actionscript, using additive blending and a BlurFilter. The movements are based on a Perlin noise. Not very heavy, but when running it in the FlashPlayer, I’ve cannot reach more than 11fps. The full version is 800×600 with transparency, 30fps.

Single image:
render.0212

Video output:
Yes, this video is created with actionscript

I used Premiere to merge all those images into a video.

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After writing this post of using perlin noise, I’ll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:

I was also experimenting/figuring out how to convert a actionscript generated movie to video. I never knew it was possible (or that easy) with the Flash CS3 (maybe because I never tried). Just choose file > export movie > and choose .mov extension. The video isn’t smooth, because (when I save it) it is not really rendering, it’s just like an invisible screencapture, I guess. So I can’t use more heavy CPU things. Thats a pity.

But maybe I could use my ImageSaver Class to create a movie-sequence by saving frame by frame as PNG.

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wire.move (5)

September 29th, 2008, under Generative art.

I just had an idea for a new generative render, so I started a some simple line tests. I calculated a motion-path. Around this path are moving multiple other sprites, that’s why we see a chain-like-line. Click to see high-res larger images (1200×1200 px)

wire.move wire.move test wire.move second wire.move


That looked nice to me. I modified the code, to add some colors to it and make a better composition. The first 2 are some test with color and borderwidth, so you could see the process.

wire.move test with color wire.move small wire.move color wire.move more color

wire.move color

I’m kinda happy with this result. Maybe I generate a 10.000×10.000 render of this one, so I could print it at large format.

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