Stroep

Just a collection of random works – Mark Knol

Tag Archives: video

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I’ve created a new video, and this one isn’t rendered like I said in the previous post (using flash > export movie > .mov), but I used the ImageSaver class every frame. I added an event listener to the class. So I started rendering frame 1. When frame 1 is completed, I call the save function. The ImageSaver class saves the images and dispatches an Event. When this Event.COMPLETE is being dispatched, I just render another frame. After rendering I call the save function again and wait till the Event.COMPLETE is being dispatched again. etcetera. ;) Well, I think I’ve got my own mini-render engine. It works perfect for creating sequences of images (or just videos which use a lot of CPU or cannot be displayed at real-time). While rendering I counted the frames and stopped saving after 1000 frames.

So, now we can render more heavy effects and create videos, right? :) In this video 1000 images are rendered by actionscript, using additive blending and a BlurFilter. The movements are based on a Perlin noise. Not very heavy, but when running it in the FlashPlayer, I’ve cannot reach more than 11fps. The full version is 800×600 with transparency, 30fps.

Single image:
render.0212

Video output:
Yes, this video is created with actionscript

I used Premiere to merge all those images into a video.

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After writing this post of using perlin noise, I’ll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:

I was also experimenting/figuring out how to convert a actionscript generated movie to video. I never knew it was possible (or that easy) with the Flash CS3 (maybe because I never tried). Just choose file > export movie > and choose .mov extension. The video isn’t smooth, because (when I save it) it is not really rendering, it’s just like an invisible screencapture, I guess. So I can’t use more heavy CPU things. Thats a pity.

But maybe I could use my ImageSaver Class to create a movie-sequence by saving frame by frame as PNG.

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