How I created a pixelart scene with gradient mapping to try different moods on the scene. A
sophisticated way to allow quick iterating on different colors.
Generated some logos using emoji and generative art.
I did some generative art using HTML5/canvas. It draws a target image using “stamps” out of a different source image. Each drawing step gets compared using a fitness function to see if that stamp looks more to the target or not.
We have been working on a new website which went live today: the Haxe Code Cookbook. It has categorized code snippets with additional explanations; small code tutorials and examples in a central place.
The Haxe Code Cookbook can be found here:
The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop. HaxeDevelop offers first class support for Haxe development: great and fast code completion & code generation, refactoring, projects compilation, debugging, plenty of project templates, etc.
HaxeDevelop can be downloaded here:
http://haxedevelop.org/ (free + open source)
This blogpost is about making bitwise operations in Haxe more easy. If you like doing micro optimization in your code, you probably want to use bitwise operations. But I found the main problem about bitwise operations is that they are hard to read.