New experiments with movements, curves, lines and perlin noise. Most movements are created using this function (this is pseudo code)[as]
sprite.point1.x += ( -128 + noiseColor.green) / 5;
sprite.point1.y += ( -128 + noiseColor.blue) / 5;
[/as]noiseColor is the colorvalue of getPixel() from the perlin noise.
Some curves with gradient fills and 2 different stroke sizes. I found in the Matrix-class a createGradientBox() function, witch actually is a very cool and handy function. The colors are based on photos with cool colors, this gives a nice natural look.