Random seed – actionscript (0)
, under ActionScript, Code snippets.
If you want a fast random seed, you could use this very simple class.
, under ActionScript, Code snippets.
If you want a fast random seed, you could use this very simple class.
, under ActionScript, Code snippets.
Recently I found an interesting question on FlashFocus.nl, about creating light and shadows in a 2D environment. I started experimenting with this to see how far I could take it. I love to share the results and some insides about this fun project.
, under ActionScript.
I recently started working at MediaMonks where they are using this interesting pattern of coding; behaviors as a class. I started playing with ‘behaviors’ myself to see how this could work for me. If you use this pattern once, you’ll wonder why you did not use it ever before 😉 This post will lead you through some examples and shows some benefits of using it.
, under ActionScript.
Finally I have created and finalized my Actionscript 3 Event Generator, which was buggy but now it is very nice 🙂 As stated on twitter, if you are a flashdeveloper and use custom events in actionscript 3, you should use this tool because it helps you create custom event classes very fast.
, under ActionScript.
I created a tool to created ‘grouped’ value objects nicely and very fast. It is using private classes. I found it useful enough to share it with you, so maybe if you are in need of such a tool, you are free to use it.
Click on read more to see more details.
, under ActionScript, Generative art.
Most flashcoders knows you can draw lines using graphics.lineTo. There is another way of drawing lines in actionscript, using the graphics.drawPath and graphics.drawGraphicsData function. Let’s take a look at it.
, under ActionScript.
Every one should write code that performs well. Do you use loops in your code? This is a simple trick everyone could apply to his loops.