This blogpost is about making bitwise operations in Haxe more easy. If you like doing micro optimization in your code, you probably want to use bitwise operations. But I found the main problem about bitwise operations is that they are hard to read.
I’m really proud of our latest Google ChromeCast game: Tricky Titans.
It is a turn-based local multiplayer game in which you and up to four of your friends are pit against one another until a victor is decided.
This post is about grabbing conditional compilation values and print them in the output context using a macro function. Then we can use it at runtime.
It has been almost a year, but this week the Haxe Foundation released a massive new version of the Haxe Cross-platform Toolkit: Haxe 3.2! I’m using Haxe for almost 2 year on daily basis, I’m really enjoying using it. There are some of the new features I’d like to highlight.
I did some contributions to http://try.haxe.org/ lately. This is a nice tool that allows you to write, compile, test and share Haxe code online. It runs the latest release version of Haxe.
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
Quite proud of our latest MediaMonks game for Guerlain, a platformer game for mobile. Build using Haxe and the Flambe framework.