Posts tagged with ActionScript

Lights and shadows experiment (6)

, under ActionScript, Code snippets.

Recently I found an interesting question on, about creating light and shadows in a 2D environment. I started experimenting with this to see how far I could take it. I love to share the results and some insides about this fun project.

Design pattern – Behaviors (7)

, under ActionScript.

Design pattern - BehaviorsI recently started working at MediaMonks where they are using this interesting pattern of coding; behaviors as a class. I started playing with ‘behaviors’ myself to see how this could work for me. If you use this pattern once, you’ll wonder why you did not use it ever before 😉 This post will lead you through some examples and shows some benefits of using it.

Actionscript 3 Extended valueobject generator (0)

, under ActionScript.

I created a tool to created ‘grouped’ value objects nicely and very fast. It is using private classes. I found it useful enough to share it with you, so maybe if you are in need of such a tool, you are free to use it.

Click on read more to see more details.

Wait a minute with setTimeout (1)

, under ActionScript, Code snippets.

While working on a game, I created a function spawner. The idea was to make a function which would call a function like createEnemy() a hundred times with an interval. So I quickly created a static function. Read the full post to see that the setTimeout function should be handled with care.

Actionscript 3 to vector graphic (16)

, under ActionScript.

Actionscript to vector graphicI like to generate art and objects with Flash/actionscript. Mostly I use a bitmapdata for that and export this as a PNG-24. This works perfect in most cases. But sometimes I wish there was a simple way to export my art to a scalable vector graphic. This would save a lot of data, and I’ll be able to create unlimited large and sharp prints.

I started searching and found some nice-to-know options.