This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
Posts tagged with flambe
This blogpost is about the deploy process of my first very own game “The FireFly Game” on Android, on iOS and even on FirefoxOS.
I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while and after creating it.
Sometimes it helps to see things at very slow speed. You can use Flambe’s SpeedAdjuster to debug your game. I wrote a function that gives you control over the speed using [ and ] keys on your keyboard.
If you want to create games for the web, give Flambe a try. I wrote some documentation for Flambe to help you getting started.
Animating sprites in Flambe is very easy, when working with AnimatedFloats. Let me introduce another way of animating things, that can be very helpful when creating games. This approach is maybe different than you are used to, but can be very powerful.