I am really impressed by all molehill demos which already build. Molehill is the codename for GPU-accelerated rendering for flash. Read more about M2D and how to use Molehill in FlashDevelop and get more rendering powers.
While working on a game, I created a function spawner. The idea was to make a function which would call a function like createEnemy() a hundred times with an interval. So I quickly created a static function. Read the full post to see that the setTimeout function should be handled with care.
I hope 2011 will be a successful year! This post is mostly targeting to developers who like to dive deeper into actionscript and are searching for a another way to start a project.
I am working very hard for the first release of flashflowfactory. There are lots of code tweaks and more improved documentation already. More about the framework and some introductions can be found in this earlier post. Now I really want to make it easy for lots of people. I already got some helpful tips from users/testers. So I am collecting everything that is needed to make it as usable as possible.
Here is a simple list with links to AS3 tween engines. In this post I am comparing TweenLite / TweenMax, Tweener, Tweensy FX, Eaze Tween / EazeFX, gTween, BetweenAS3. I don’t know if it is useful, but now I have all data on one page.
Previous year I was working on a little class called Chain. Now I was already working at a updated version which could animate too (see this tweet from last year). Basically it has become a small tween engine. You have to know there are much better tween engines, like TweenLite, Tweener, eaze tween, gtween etc.. So you don’t need a new tween engine, and definitely not this one 🙂 I just love to share some thoughts.
I am a bit proud to present you my first own framework. This mini-framework for actionscript 3 helps you to easily setup a flash website. flashflowfactory makes use of SWFAddress for deeplinking and TweenLite for transitions.