Curves in motion
Did you remember the curves.experiment? Well this is the version in motion. I added camera motion for some extra coolness.
Check out the link: http://projects.stroep.nl/curves/
(warning: pretty CPU intensive)
Did you remember the curves.experiment? Well this is the version in motion. I added camera motion for some extra coolness.
Check out the link: http://projects.stroep.nl/curves/
(warning: pretty CPU intensive)
We all love the sky. We make millions of pictures of it, because it different every second. It is inspirational, every time you look at is, whenever it is day or night. Inspired by the sky, which is a little bit gray in Holland right right now, I created these images. I actually love the color palette, there is a little winter and some spring feeling in it. 🙂
I did something different this time; there are some typographic elements added. Just a few words that describe the feeling I have when looking at it.. What do you think about adding text to it?
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Some older work. I used mouse gestures to control global linepath. I created multiple of these one, but the others aren’t interesting enough to post. Sometimes there is just one of a whole serie the best. Hope you like it.
Feeling creative; created a new serie with wild but odd colors. It has a happy abstract smoke-like feeling. It is hard to create good ribbons, but now I have find out a new way I kinda like. When I was experimenting with my ‘curved series’ (previous post), I already had the engine. But in this serie I left the borders, left the fade and added better movement and connection between the lines. It’s getting better every time. The curves and movements are based on a perlin noise. It took a lot of time till I get these four. The engine was right, but I have to deal with randomness. Mostly it doesn’t work and sometimes it does and now I have this:
I’ve created this one at 6000 x 6000 px. What do you think of it? If you are interested to buy one, please contact me info[at]stroep.nl.
Read moreNew experiments with movements, curves, lines and perlin noise. Most movements are created using this function (this is pseudo code)
sprite.point1.x += ( -128 + noiseColor.green) / 5;
sprite.point1.y += ( -128 + noiseColor.blue) / 5;
noiseColor is the colorvalue of getPixel() from the perlin noise.
Some curves with gradient fills and 2 different stroke sizes. I found in the Matrix-class a createGradientBox() function, witch actually is a very cool and handy function. The colors are based on photos with cool colors, this gives a nice natural look.
Read moreAfter writing a post of using perlin noise, I’ll did some more experiments making cool things. I draw lines using Perlin noise as input. Check this out:
Read moreIt took a while to get the right feeling, but I’m very happy with the results. Generated with actionscript, colorized with Photoshop. Orginal render size is 4800×4800 px. It’s full of details!
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