Animating sprites in Flambe is very easy, when working with AnimatedFloats. Let me introduce another way of animating things, that can be very helpful when creating games. This approach is maybe different than you are used to, but can be very powerful.
My life as Flashdeveloper changed. For some Flash is already dead since ages, but for me it’s an important part of my fulltime job. In the meanwhile I start to like Haxe and will share some thoughts on Flash, and the workflow of two mobile projects build with Haxe / Flambe.
It’s been a while, but I got some new inspiration to create some new arts. Generative arts keeps triggering me, so I started with a fresh new engine. It’s the same engine as I used for the faces of the previous two posts.
I found this challenge from my colleague who rocks on hack-contests. It cracked my mind, but I thought it was fun to create a mini contest on my blog too. All you have to do is break the code and find the secret key.
If you want a fast random seed, you could use this very simple class.