Flambe snippet: game heartbeat
— Code snippets, Games, Haxe
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
— Code snippets, Games, Haxe
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
This blogpost is about the deploy process of my first very own game “The FireFly Game” on Android, on iOS and even on FirefoxOS.
I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while and after creating it.
If you write a lot of JSFL scripts, it could be useful to have good code-completion. FlashDevelop has great Haxe support, and Haxe can compile to Javascript. JSFL is Javascript, so we can simply conclude you can create JSFL with Haxe out of the box, and have code completion on it.
Sometimes it helps to see things at very slow speed. You can use Flambe’s SpeedAdjuster to debug your game. I wrote a function that gives you control over the speed using [ and ] keys on your keyboard.
— Haxe
This post is about Haxe 3, providing us smarter code-completion. I dislike doing things manually. We are using a computer, so it should help us. I’d like to get warnings when I make mistakes or point to things that are removed.
In this post we create a class that gives autocompletion automagically based on files on disk, using Haxe macro scripting. This gives us development power, less error-prone code and small javascript output.
— Haxe
If you want to create games for the web, give Flambe a try. I wrote some documentation for Flambe to help you getting started.