Flambe snippet: game heartbeat (0)
, under Code snippets, Games, Haxe.
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
, under Code snippets, Games, Haxe.
This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features.
, under Games.
Quite proud of our latest MediaMonks game for Guerlain, a platformer game for mobile. Build using Haxe and the Flambe framework.
This blogpost is about the deploy process of my first very own game “The FireFly Game” on Android, on iOS and even on FirefoxOS.
I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while and after creating it.
If you write a lot of JSFL scripts, it could be useful to have good code-completion. FlashDevelop has great Haxe support, and Haxe can compile to Javascript. JSFL is Javascript, so we can simply conclude you can create JSFL with Haxe out of the box, and have code completion on it.
, under Code snippets, Haxe.
Sometimes it helps to see things at very slow speed. You can use Flambe’s SpeedAdjuster to debug your game. I wrote a function that gives you control over the speed using [ and ] keys on your keyboard.
, under Haxe.
This post is about Haxe 3, providing us smarter code-completion. I dislike doing things manually. We are using a computer, so it should help us. I’d like to get warnings when I make mistakes or point to things that are removed.
In this post we create a class that gives autocompletion automagically based on files on disk, using Haxe macro scripting. This gives us development power, less error-prone code and small javascript output.