Quite proud of our latest MediaMonks game for Guerlain, a platformer game for mobile. Build using Haxe and the Flambe framework.
This blogpost is about the deploy process of my first very own game “The FireFly Game” on Android, on iOS and even on FirefoxOS.
I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while and after creating it.
Sometimes it helps to see things at very slow speed. You can use Flambe’s SpeedAdjuster to debug your game. I wrote a function that gives you control over the speed using [ and ] keys on your keyboard.
This post is about Haxe 3, providing us smarter code-completion. I dislike doing things manually. We are using a computer, so it should help us. I’d like to get warnings when I make mistakes or point to things that are removed.
While approaching the deadline of House of Anubis (game), MediaMonks needed a tool that helps with randomizing tiles. The levels has a huge amount of walls and tiles in it’s library, since it is build in Flash with MovieClips on stage. For the quick win, this simple tool allowed to randomize selected clips on stage with a selection from our library. Of course; to refine it, you’ll need more than just a MovieClip swapping tool, but we love to share this tool with you anyway in case you need it.